1. Each team can have a maximum of 5 members.

  2. Teams should be made up exclusively of students who are not organizers, judges, sponsors, or in any other privileged position at the event.

    1. Provided that they are also students and don’t fall under the aforementioned privileged categories, mentors are permitted to be a part of a team as well.

  3. All work on a project should be done at the hackathon.

    1. Pre-existing work may be used provided that it is open source

    2. If a team chooses to add new features to an existing project, this will be permitted. However, teams must explicitly state which features were developed during the hackathon, and judges will only consider new functionality or features added during the hackathon in determining the winners.

  4. Teams must stop hacking once the time is up, at 11am PDT, Sunday, March 28th.

  5. Teams can be disqualified from the competition at the organizers' discretion. Reasons may include but are not limited to breaking the Competition Rules, breaking the Code of Conduct, or other unsporting behaviour.

  6. Prize Eligibility

    1. Week-long hackers are eligible to compete in the following tracks: Level Up, Impact, and Network. Week-long hackers will not be eligible for our mystery weekend track K.

    2. Weekend-only hackers are eligible to compete in all four of the tracks, although we strongly encourage weekend-only hackers to choose the mystery weekend track K in order to compete on an even playing field with other weekend-only hackers. 

Tune into our mystery weekend track reveal on Friday, March 26th, at 7 PM PT, to find out what our K track is about!